“A huge component to designing software is to see it, feel it, play with it, and know the ideas we had do work–or don’t. At Mutual Mobile we get to work closely with engineers and see things we come up with actually get built.”
Not tangible? Doesn’t count. Many of us have experienced a variety of start up, agency, or other environments where deliverables get tossed over the fence, never to be seen again. For Selina, designing software doesn’t end when dev starts. In fact, in many ways, that’s just the beginning.